

Rook tries to keep things together but the situation quickly spirals out of control, and his half of the storyline feels chaotic in a good way, like the situation is far bigger than one man’s ability to fix it and he might be better off just saving those he can.
The banner saga 1 fight on bridge full#
Aberrang is full of scared refugees and scheming villains who are entirely prepared to burn the entire thing down as long as they’re the ones standing on top of the ashes afterwards, and the darkness is driving a horde of stone-skinned Dredge before it who really, really want to get into Aberrang and don’t particularly care who they have to kill to do it.

Meanwhile erstwhile mercenary company the Ravens, now missing their berserker leader Bolverk, are following sorcerers Eyvind and Juno and the one-armed varl hero Iver into the darkness itself to try and find the source along with (presumably) a large red OFF button that they can push.īoth of these storylines are logical progressions of what was set up in Banner Saga 2 - and to be completely fair to 3, Rook’s story is admirably well-pitched from a narrative point of view. In my game it was Rook that had chivvied the original caravan all the way to the human capital of Aberrang in an attempt to escape an encroaching sphere of apocalyptic darkness having finally reached his destination, Rook spends the entirety of Banner Saga 3 in Aberrang trying to stop the city from tearing itself apart as the darkness grows ever closer.
The banner saga 1 fight on bridge series#
The first is led by series protagonist Rook or Alette, depending on choices you made at the end of the first game - it’s this sort of thing that makes me think that maybe I don’t give The Banner Saga 3 quite enough credit, as most series would have found an extremely unsatisfying method of un-branching that narrative within a couple of hours of the start of The Banner Saga 2 in order to make the developers’ lives easier, but The Banner Saga sticks with it all the way to the end of the storyline.

The Banner Saga 3 picks up right where the second installment left off and uses the same conceit of having parallel storylines following two separate groups of people as they battle their way through a world that’s in the process of, quite literally, going to hell. There is a long, long list of legitimate criticisms to be made of this game regardless of what my expectations may or may not have been, so we’ll start with those and leave the angry ranting to the end of the review. Nevertheless, The Banner Saga 3 is an intensely disappointing and frustrating game, partly as a result of Stoic being trapped by their own narrative and mechanical decisions, and partly because it’s absolutely chock-full of bugs. I’m aware that it would have had a tricky time meeting them, and that it not doing so is going to inevitably cause me to come down on the game somewhat harder than I might have were it a standalone game rather than the concluding segment of a three-part trilogy.

I’m aware that after 2016’s excellent Banner Saga 2 my expectations for Banner Saga 3 were somewhat high.
